How to Play
Master the Grid.
Secure Your Legacy.
Magusha: Clash of Commanders is a fast-paced, tactical strategy game where two players lead their factions to war on a 7×5 grid. You win by either capturing all enemy troops on the battlefield or exhausting the opponent’s Commander’s Reserves.
The Objective
You win the game if:
- Your opponent’s Commander is alone on the battlefield.
- Your opponent’s Commander is struck while their Reserves are empty.
Army & Units
Your Army consists of one unique Commander and 16 Troops from the same faction.
- Commanders: Unique leaders who serve as the heart of your army. Their health is represented by your Reserves (the cards currently in your hand). When a Commander takes damage, you discard a card from your Reserves to the Spirit Pool.
- Troops: Common units with specialized classes. Identical troops can be stacked to form a Squad.
- Squad Size: The maximum number of troops in a stack, determined by the Squad Leader.
- Spirit Pool: When a troop is defeated, it is sent to your Spirit Pool as a Spirit. Spirits are used as resources for protection and to trigger your Commander’s Magusha Mode.
Turn Structure
Each turn, you have 3 Action Points to spend on various commands.
- Start of Turn: Resolve “Start of Turn” effects and reset your Command Stones.
- Deploy Phase: Once per turn, you may place a squad from your Reserves into your Deploy Zone (the two rows closest to you).
- Command Phase: Spend your 3 actions to Move, Strike, or use Abilities.
Core Actions
- Move: Place a unit in a non-diagonal, adjacent space. Units block the movement of all other units.
- Strike: Deal 1 damage to a unit in a space marked in red on your unit’s Compass. Striking a squad removes the top troop.
- Protect (Priests Only): Take a Spirit from your pool and place it face-down under an ally. This Spirit is removed first when the unit takes damage.
Special Mechanics
- Command Stones: These double-sided tokens track which units have moved or acted. A unit cannot be commanded if it is already Engaged.
- Rally Stone: You gain a Rally Stone immediately when one of your squads is defeated. It allows any unit—even an Engaged one—to Move, Strike, or Protect.
- Magusha Mode: Every Commander has a unique condition called a Magusha Trigger. Once met, you may flip your Commander to their Magusha side to gain game-changing abilities.